Amazing piece, true inspiration to work harder!
Your shadow looks like Kintaro on crack, and he conveys alot of character. The normal map on him will be icing on the cake. Looking forward to seeing this one finished. Peace!
- me
Amazing piece, true inspiration to work harder!
Your shadow looks like Kintaro on crack, and he conveys alot of character. The normal map on him will be icing on the cake. Looking forward to seeing this one finished. Peace!
Thanks guys, I appreciate it.
Just a quick normal map test, got the upper body unwrapped…now just the lower.

-Gav
Looking sharp!
Nice to see that Im not the only one on our team going for a more ancient semi-stone-creature. 
Keep it up, you are really going somewhere with this.
wow, it looks amazing.
so amazing in fact, that ive seen someone try to copy the exact idea of your model for this competition. don’t worry though. it’s not a scratch on yours.
-EZ-
glad to see that rhino/centaur suggestion is paying off for you!
i’ll be my half of the winnings when you go on to victory!
just teasing with you! it’s great to see how this model shaped up! awesome job! he’s definitely a force to be reckoned with! can’t wait to see the finished product. any thoughts to the display/stand or final pose for him?
-J
vrapp- thanks
j- word 
elzilcho- Thanks. Hehe, I was unaware of this. Might just be coincidence, it’s not like I invented centaurs 
ill_logic- I’m taking that prize money and heading straight for Mexico! It’s daunting how many good entries there are this year. Actually, I haven’t even seen all of them, I think I’ve only looked at 3D Total once since the contest began. There’s so many entries, it’s hard to keep track of all of them. The ones from opposing teams that I’m really looking at are Spacemonkey, Mop, FredH and ghost_rider. I guess it’s because I already know the names so I automatically look at their stuff or something 
But seriously man, thanks for the suggestion on the heavy centaur body. I don’t think I would be near happy with him if he was just biped.
As for the base, I was thinking about just making a few rocky patches maybe with some dead grass sprigs sticking out. Not neccessarily going for the round pedestal, but maybe a few seperate pieces acting as a base. Just something different but not too complicated as I’d rather spend my time on the character.
Soon I’ll be looking at colour tests, you guys have any suggestions? I was thinking red for the belly mouth, red plates on the arms, dark for the rocky bits and scales on his body (not neccessarily black but maybe close to it.) …and maybe shades of brown for his skin.
Gav
Edit> Oh hey Tim, didn’t see your post…must’ve been at the same time. Thanks 
don’t do red plates for the arms, they’ll look better if they feel like part of his arms instead of gauntlets. how about if you do the rocky parts as fairly dark black/brown, with read in the cracks (like Lava), and the lighter grey for the flesh. going pink-ish in the front andwith maybe some dark spots on his back where he’s more exposed to the elements? maybe the brighter red area’s could have a faint glow as well? just a thought…
man, that looks really amazing,
question for you (regarding my own entry), if you can spare a minute:
when your setting up the low poly for the normal map, should it be slightly bigger than the high-res, or slightly smaller? i get the basics of the process, but i’ve only taken the time to do one test and the two models kind of intersected each other i so got a kinda half-high, half-low normal map.
thanks
slightly bigger.
Normals are baked by shooting rays from the low poly surface then bouncing back from the highpoly model.
You low poly should be like a shell of armor, encapsulating your highpoly.
Aye. For me I just make the low poly shell as close as possible to modified medium rez mesh that I have created. Earlier, I created a medium rez model to sculpt from, after I was done sculpting I exported the medium rez model back into Max (just in case extreme shapes changed the shape of the model) and optimize that mesh into a game engine friendly, low rez one. Hopefully that makes sense, I’m half asleep 
Gav
nice start, the horns lose a lot of detail that dark though. good choice of colours:thumbsup:
Another update…yes yes. Going to hopefully do the hands tomorrow, get the legs done then go back and do touch ups (like that lame ass flat coloured goatee
) Having a tough time with the rocky bits as well…this seems to be the best result so far. Might use the extra polys I have to add some effects in his tummy.
Oh yeah, don’t pay attention to the seams.
Thanks for the feedback Scudz 