
Thanks CUBISIS. Not much free time lately…
hey gavin!
just dropped by.
-nice progress on this guy. how many poly’s are you at atm.?
-r
Thank guys. This is just the base mesh I’ll be using to begin my sculpt…it’s at around 10 k or so, I’ll end up reducing it or building a more sufficient low poly model from it 
Finding spare time this week has been rather unscuccessful but today I’m plugging away at it.
Peace.
I really like this concept, but I don’t quite see how it fits into the brief of ‘highly advanced, ancient, immortal race who’ve just come out of millennia of dormancy’.
Thanks oDDity. Another small update…I was ooking at the briefing after you mentioned them being immortal and couldn’t find any reference to it, Although there’s a good chance that I’m missing something.
The way I see it is that these guys, this race of creatures, either inhabited or won control over tons of planets a long long time ago. Since then they became bored with their control, were sick of trying to maintain order and just let the civilizations exapnd, war, do as they pleased. Until Polycount took it to far. Now, after years of keeping to themselves, years of keeping out of everyone’s way, this civilization that once ruled thousands of years ago is very pisse doff at how Polycount has taken their rulership for granted and have sent this grade of warrior to the frontlines to murder everything in their path and to clear the way for the hordes of units that are closely following.
I don’t see them as this immortal being…nor do I see them literally being “asleep” for 3000 years. I still see them dying and breeding, training new fighters just in case the time ever comes…and it has.

that’s one hell of an awesome design Gavin,
you’ve done a really good job of bringing across the character in the… well in the character.
it looks like you’ve gone back to the first version of the forearms, where they had plate armour? i think sticking with the rocky formations (the ones that looked like little volcanoes) might give him a more consistant design, but that’s up to you i guess, good luck,
can’t wait to see the high res
Cheers Scudz,
I’m thinking about going with a mixture of the two. As if these plates are formed out of the rocky natural armour on the body. So, even though these plates ar ethere, they’ll be protruding out of the rock type surfac ethat was in my second concept. Planning on mking the feet area the same rocky natural armor and also the belly mouth.
Thanks again,
Gav
I love the stance already (and it isn’t even posed). The basic proportions are pretty sweet. This model looks great even real tiny. There’s also something viceraly menacing about that lower face, like while you’re trying not to get throttled by his arms, that lower jaw could take a chomp out of your nethers. Love it.
Thanks Sean. Began sculpting the head…I’d say it’s about 50%, probably has about another night to go. Just wanted to show I’m not dead.

Hey wow, this is a really cool concept! I love the model so far… the shape is really interesting! It’s weird… the top head is kinda small, so it almost looks like a scondary head… like the main one would be the one in its belly. Good luck with the high poly and the texturing!
Nice! Maybe later on add some asymetry to the horns. Like one of the could be partial hacked off.
Thanks guys. Yeah, I noticed while modeling it that it almost looked like a four legged creature with a head sticking out of it. I’m planning on making that mouth part almost like a rock formation…Molded from the natural armor to increase intimidation. so, hopefully that will take away the secondary look of the priary head 
I hacked one of the other tentacles a little…may go in and do some more.

Thanks.
Gav
good stuff man, I’m really digging that sculpt your starting up
I wish I could join the DW but I don’t know maybe.
I will keep an eye on your entry
looks damn cool, love the stature of this guy, definetly feels like he’s ready to deal some shit 
Gavin your entry is coming along great, looks really good so far, Best of luck you man:thumbsup: .
-Pdude2K7
Yo Guys,
Thank you very much for the replies, i really do appreciate them. I’ve been sculpting away at this dude’s body today. Firs timage is ZB screenies…2nd is a lower rez import into Max. (sorry, Fred. I…uhhh…“borrowed” your title image :P)


damn that looks good, maybe you could try breaking up the area’s where the rock meets the flesh a little? it looks a bit like he’s wearing some crazy pants right now and it might be more interesting to increase the spacing around the top protrusions, so that it’s a little less level?
just a thought though