Reconcept stunned! =)
[color=orange]Burn!!! :buttrock: [/color]
Dominance War II: Daemon3d
Thanks all for the replies.
mashru it’s XSI, the best of the best.
With maya, max, etc there would be a crash out of memory,
but not with xsi.
I shall make a little massive her torso. Thanks
Low resolution model, not optimized yet:

Hello, update.
The weapon, is almost ready and already has: 992 Tris, Color map, Specular map, Specular Color, Normal Map, Reflection Map (2048 Resolution)


like those weapons! with that texturework, i am really interested to see what you can bring forth for the character. Truly one of my cgtalk favorite
Good job so far, I think the shield might be a little too noisy, but other then that it looks great, keep it up!
argh, my posting get lost…ok, here again 
i like your concept very much!
i´m missing the ancient theme a bit (maybe here weapons), but it looks cool - so what 
the model looks nice too - i just would flesh out her hip a bit more, give her nice curves - at the moment it looks very straight.
i wished so much that you would use your strong drawing/ painting skills for the texture work and go more into a similar direction as your face close up (concept).
i think that you are giving away much potential by choosing a technical and realistic direction which most of the competitors will do too and that has no own touch and feel, whithout using your painterly background to push your work out of the crowd.
maybe i´m judging too early - i just saw your weapons and thought - oh no - why? 
i´m anxious to see the progression…
Hello.
Whoa… deadline is coming soon! 
The diffuse map is almost ready, but still in progress.
Here is a little of changes in design :argh:
the boots, hairstyle with pony tails are changed.
screenshots:



nice update, there seems to be some smoothing group issues around the boots and the fabric in her hands. besides that i think the spurs dont fit the over all concept. also i think you can pump up the normal map details over all and specially in the hair. if this were to be used in a game engine you would probably mipmap or lod and then those details would be lost.
If you have the time to bring the same level of texturing to the character as you have done with the weapons it is going to look seriously bangin. Good job man. Keep it up.
Really nice forms in her body. Love those curves 
Really looking forward to seeing the rest of the diffuse texturing. The snake head looks great! Would you consider darkening the rivets on that shoulder pad a bit to help them stand out a bit more or perhaps add some dirt/shadows around the base of them in the corners?
Thanks a lot guys.
New update.
The test render with lighting for “Winning Pose”.
Some Texture maps is a little in progress, but almost finished.
Here is scanlaine render with native lights.
Now there are maps: Diffuse, Specular, Glossiness, Normal, Transparency.
Tomorrow I shall upload completely a figure.
mashru, thx but it’s not smoothing group, it’s a bad normal map quality -)
I’ll tweakig it.
Spurs? dunno, I think she is horse-woman. 
mattcoombe, thx I’ll do it.


AWESOME!
I have been watching this thread since the beginning, cant wait to c the winning pose…finally!
Wow great texture! A few crits. The area where the leather binds the equipment to the skin need some darkening around there. Looks like just loosely wrapping over it instead of secured tightly.
The purple armor plates seems to be rather sudden. The weapon hasn’t got much, the shield has desaturated purple. Perhaps try to match back the purple on the shield?
No more crit, great work!
heh. That’s pretty sweet. Boobs are a little weird in shape, but overall a really nice looking model.



