Dominance War II: ChrRambow


#1

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Just want to join the challenge.

i just got very light lowpolygon experience.
So for real … don’t hesitate to shout at me if i make a mistake. :wink:

the background:

It’s a very old ancient race … seen as creators or gods of many
planets. Very few details exist about this race … but one well known
fact is, that they got a great attidude and aiming for right and justice.
A strong codex is the reason why this race could exist for thousands of
years in the background. They are everywhere and nowhere.

A very old media … also called “book” from an old race that once lived on
a planet nemed earth also called humans… described a similar group.
They called him “Templars” … no one knew who they really are and what
they was aiming for.

A lot of experienced historians are claiming that they are the successors
of those “templars”. But no one knows if this theory is right…

Let the battle against evil powers begin!

Here are the concepts:



#2

Just got a hour to prepare reference images for the backdrop and starting modeling.

238 Tris so far … i can save about 15 to 20 when i cleanup the space between the upper
and lower lip.

ah dont worry about the phong shading breaks … i set the angles so they break up at
49 degrees.


#3

Got a littlebit time again.

So the next step:

Just fixed some proportions in the face and blocked out the chainmail.
I also mapped a quick and dirty modified version of my reference image
to see what to add and become a better view on how the whole thing
is turning out.

I am not shure about normal mapping …i just did some normalmaps with crazybump before.
But normal mapping for games seems to be another pair of shoes.

Maybe any experienced Lowpoly modeler can point me to the right direction … what software i need to map a high-res mesh to the low-res one. Do i need to uv unwrap first and then model the high one? … but will the uv map not be destroyed?

Lot’s of questions i know :slight_smile:


#4


Step 03 … working on the armor and detailing our the concepts for it.


#5

detailing the concept.

Sentences on the shoulderplates and breast are just placeholders … later they will be
hebrew psalms or quotes. My lovely girlfriend is working on some translations for
the name and sentences.


#6

a hand :rolleyes:… okay again whooo a hand! …
Let’s call him “Handy Andy” the brutal hand of Justice! :smiley:


#7

behold!
all other armies will fall before the might of armored jesus!!

looks good man! and it looks like you’re moving along pretty quickly. nicely done! shame you’re not getting more feedback on it. my only opinion is it might be a little too low tech, but then again you’re just getting started, so keep at it!

-J


#8

Thanks a lot for the reply. :slight_smile:

I am working on both together… one thing was the rought concept
to point me into the direction i want to go … now i am working
out the details while modeling.

I agree with you on the lowtech side … but i got some hightec stuff
in the backhand for the weapons… “Technical Magic” describes it best.

My goal is to mix traditional and future armor so they blend well together.
Some sort of modern knight…

Don’t know why noone is responsing … i think everybody got a diffrent taste when it comes to interprete the “Ancient” Theme … some love rising monsters and
some snipers …

or my concept sucks and my model is terrible … only god knows that. :smiley:


#9

Hands up! Baby Hands up! … :scream:


#10

Definately got the armored jesus impression too haha. Looks good so far, what kinda weapons does Jesus use?


#11

man i wouldn´t worry too much about the replies…this is definitely one of the better concepts i´ve seen around here imo.
I really dig this medieval style. The chainmail hood looks cool and his face already has a very good expression. (though the jesus comparisson isn´t so far-fetched)
Keep up the good work! and good luck…i´d really like to see this one finished.
cheers
JDX


#12

dat face looks familiar…

yay we got Jesus on our side :slight_smile:

.


#13

I don’t know if I’m getting the modern knight feel… I can’t even think of what a modern knight would look like… What would he do?

I think you have some cool stuff going on… it’s just hard to critique the model with the concept you are going for…


#14

Man this is first time to see a workflow like yours, I like it I think its something interesting to do it simultaniusly cheer. :slight_smile: The knight is looking nice you are right every1 has different understanding of whats “ancient” but that should not stop you to pursuit your idea. I was thinking are you oin to give him a big hevy mace, or sword shield gear ?
btw thinking of what Squibbit said about the face, when i look at it yea its somehow reminds me of jesus :wink:


#15

No real update because my workstation got crashed after 10 minutes without
warning this morning :frowning:

But now it seems that the failure was a hot nvidia card … i can start and use it now
since 1 hour without crash and also without nvidia drivers.

… thats why the pc was shutting down without a message… so my quick fix is for now, to lower the volt and gpu speed… hope this will be the reason …everything is better than to install a new mainboard.

… ok i am no Hardware geek …


I never thought about “armored Jesus” :wink:

@Jeff my comment about replies was meant to be sarcastic … it’s ok when someone comments and it’S also ok if noone comments.

About my Workflow … i love it and need to see how something is turning out …
to keep me interested. Just block out a rought concept and think about developing
the details later, while i am modeling.


OK now i will reboot and see if the machine is running with ogl support.


#16

just did a small model of the first weapon.


#17

Some progress … from today.
I am at 3652 Tris for now.
I apprechiate any advice (for saving polygons or if i should model the whole
armor as part of the body), critique or comment.

PC is running now … but if i insert a DVD or CD he is crashing
without a warning … like someone pulled the plug … Strange problem.


#18

Looks like great progress. I don’t understand how so many people are so far along.


#19

Some of us spent lots of time with concepts, like you and me, others just did a rough and plowed straight into the modeling…


#20

Cool man. I think he could go with more polys under his breast plate where the blue is, and on the top of his head. His buttocks look to be a bit too low.