wow. i love all those pinched areas on this guy.
he looks like a pretty tuff dude!!
I absolutely love where you’re going with that head…The crazy celestial “horns” are such a neat idea and I’m really looking forward to see how you’re going to texture this guy! And at the rate you’re going I won’t have to wait long 
Hey the model is looking amazing… what type of materials are you planning on using for the concept?
This looks great, but I have to ask, why would the shock troops employed by a highly advanced immortal race be using the sort of brute weapons that neanderthals were using 30,000 years ago?
A lot of changes since page 1. This guy is looking scary. I agree, even brute weapons need that high tech touch.
Awesome work! That’s some fancy sculptin’. I agree about the neanderthal-esque weapons. I’m trying to figure out what weapons to give our own guy that aren’t just clubs and blades…
Well the weapons arent going to be made out of wood if that is the impression… Before I am done things will make more sense… I’m pretty close to finishing the high, and I have the low res mesh pretty well completed… post an update soon…
man, amazing model and concept, i like the weapons you have, maybe it would be cool if you make them morefancy looking and destructive.
i´ll keep an eye on this forsure!
[color=white]Hey Alex, great progress, something that Ive learned that might be helpful. Its probably well known among most painters but Ive read it from a book that covers David A. Leffel, his advice is if you want to make a part of something brighter or lighter you can do so usually more successfully if you make the things around it darker, or more muted, and vice versa. I know getting the masses to your liking in 3d can be tough, but instead of making the torso bigger, perhaps make the legs and or head smaller, or if you want the arms to look bigger, maybe you need to make the hands smaller, I would use for the most part the torso as the hierarchy king and effect things off of that.[/color]
very good modeling. the design is very unique too. reminds me of decorative masks from Sri-Lanka. only the desin of the feet bother me. and i do agree with zeke3d about making the hands and legs smaller. also when looking at the back it seems like the mechanics are fusing to the organics. although it all depends on how yo utexture it.
Thanks everyone for the comments and especially critiques…
I will take a look at hand feet scale again… I actually have a bit of freelance work I need to finish up before I get back onto him.
Mashru- i am working on creating a unique aesthetic with the hard elements (which I wouldn’t describe as mechanical) blending smoothly into the organic (which I wouldn’t describe as organic)… Its all works in my head and I hope I can get it out right. but yes most of it is going to hinge on the texturing…
Sweet work. Im sure this is Cgtalks frontline in the war:)
Considering the progress in human warfare, a race with 12 planets should in theory probably possess a “destroy universe”-button by that time. And the contest is all over!
So the answer to your question is probably, “its cool, and we like it”
Back in business… Finished up my freelance and ready to start on this guy again…
So here is where he stands today…

I modelled up a low poly its around 5500 … sans loincloth? I don’t know what I’m going to do about that area yet… but 500 should give me some breathing room… i’ll start uvs today… also did a couple of color comps here…
http://darkzoo.org/albums/userpics/10001/wip_color3.jpg
http://darkzoo.org/albums/userpics/10001/wip_color2.jpg
http://darkzoo.org/albums/userpics/10001/wip_color.jpg
BRUTAL!
Nothing to critique, I really like the desing. About the colors set i think that “wip_color3” fits him the most.
Have fun texturing 
UPDATE*********
I have my low poly down, unwrapped rendered and rigged… Started working on the textures… I am going with something in the vein of color 3… with different hues… ill post a shot with some texture work later this week.

impressive. about the body, is that (except those pluglike things) all flesh? (or underlying armour-bones?) it kind of looks cyborglike but it’s sort of more streamline and non-intrusive compared to cyborg modification… looks kind of like he was born that way but still if so, rather peculiar 
I guess it’ll become clearer when textured.
though, if it were me I’d make it a bit more clear about what things are; implants, underlying strangely unorganic bone or actually something on the outside (like those bracelets) but that’s just me and my favor for feasible and self-explainatory design 
And in any case I’d put some more clothes on him;;
kutgw!
erik. in my mudboxing stage I wanted to blend the hard elements and softer elements together… I am purposely avoiding the “this is a piece of armor and this is his skin” look. He was crafted by the ancients using powers and artistry that do not fit into standard conventions…
texture update… really simple colors at this point witha blanket spec… glows are just blocked in right now… I will have something more elaborate…

This is fantastic! He looks like sunrise and midnight all at the same time
I can’t wait until you put those crazy star streams back on his head! Amazing as usual, Alex 