Dominance War II: AIRFLOW


#121

Seconded, continue working! Newbies like me need more work from you guys to help spur inspiration! Can’t afford to lose to the rest.


#122

Ok, Ill be continuing with this as my freelance is at the render stage… :slight_smile:


#123

Good man!:smiley:


#124

Teensy Update…


#125

Hmm the whole model could use a bit of elongation. Perhaps make the legs a little longer? To match back the broad shoulder. Else it will begin to look like a dwarf. Nice work, and glad you are back on the competition.


#126

Ill tweak the overall props once I finish all the modeling, give her more of a thorax, lengthen arms a bit…


#127

Just gauging the sheild and sword length.


#128

Hmmm…yeah, about the right length for the shield. Can’t wait for this one!


#129

Nothings getting through that shield.:slight_smile: Good job.


#130

Your right…


#131

I like the force field effect.


#132

interesting workflow…although i think you should finish the modeling process before you start texturing…


#133

the body looks rough… are you going to continue refining the modeling?


#134

The modeling is finished, its going into mudbox to be sculpted… then normals and textures, just leaves the weapon to be modeled…


#135

oh, I’m not use to the sculpting lingo… When I ask about the modeling being finished I was refering to the sculpting AND base modeling.

So this is still to be sculpted? Then normal mapped or displacement?

(Have patience with me I’m still learning…LOL)


#136

Ill render a turnaround of the body…


#137

dont go into mudbox just yet!:slight_smile: your proportions are quite off, mainly where the neck meets the shoulders, the connection is awkward. suggest more of a clavical and bring the shoulders up. id probably widen the hips as well. also make her taller, she would be much better looking than the height shes at now, she comes off as a midget kinda, the balance isnt there yet. and finally i hope your going to adjust the spec on the head, it looks like an overall plastic wrap. keep it up


#138

Well, I mainly have worked from the concept, which kinda is more stout, if you compare it to the original angel of death, which is taller and thinner, I will stretch it out a but, but dont agree that it looks like a midget, you must remeber that she is wearing armour, even the head and especially the neck is encased in armour, (you can see the neck material has burned off at the back) though the mouth area is covered with a see through material similar to reactionary kevlar, only denser and flexible. The spec on the head is just to show the transition from the gold to the neck material, Ill try to tweak it to drop the amount.


#139

Ok, Im gonna tweak the overall body a bit, The neck kinda throws out the proportions of alot of the armour. So Ill elongate the legs and arms to bring it a bit closer to the other concept…


#140

Paintover the mesh, any crits before I start uving it tomorrow?