Dominance War II: AIRFLOW


#101

K, decided to use up the extra 198 tris on making the head smoother…


#102

soften all your normals on the low poly if not done already and try duplicating the normal map file and change the copy to a jpeg and try that. PSD and tiff’s are NOT compatable with mental ray and normal maps. I realize your not using mental ray (that I’m aware of) but it could be a similar problem. The lips, artifacts on the forehead and lower neck stretching stuff is exactly the similar problem that was wrong with my model until I switched it to a compatable file type (jpeg).

Just for giggles try it airflow : )

Maya 7 has a decent normal map generator…


#103

I forgot to do a decent unwrap, lol, sorry guys. Tiding it up now, ps where would you put the extra polys?..


#104

“Tiding it up now, ps where would you put the extra polys?..”

hard to tell without seeing a wire :wink:


#105

Pretty damn cool!


#106

Will post one up tomorrow eve, wanna try out a new mesh, and also try baking again in max.
Mud does a good job when the mesh lies exactly on the surface, max needs it to be under… I wanna try some things before brining it into xsi or maya… Its a bit frustrating having things not working, but I have sub d it 7 times in mud.


#107

Maya’s envelope option works good : )

Looking forward to seeing the progress tomorrow


#108

New head mesh and wire…

Now if mudbox or max plays ball, I can move onto the spec-diff - bump - refl and illu maps in bodypaint…


#109

Close but definatly no cigar… Rendered out of mud at 1024 its much crisper due to better uving, but the mesh seems not to like where its positioned, Ill try it again before firing up the Beast… my 4gig ram power hog. Ill try exporting the high poly mesh out to that and trying it in 3ds max first, then xsi then maya, then maybey russian roulette… lol.


#110

“Smokem if you got em!”… success… peltmap my backside, nothing beats the good old cylindrical map for heads…

now a bit of normal painting and Im good to go on the diffuse map…


#111

Well the texturing looks much better, any updates on the diffuse map…


#112

Here you go…


#113

Looks sweet. Seems the normal map got fixed by the UV’s then, cool.

Personally I like the screenshots too though. Its too hard to see detail in an 3 second video that isn’t zoomed in to closely…

Is the next update ready yet : )


#114

Not for a couple of days, I got this rush feelance Ident job on…


#115

Nice turntable. Keep going, I’m keen to see the whole color scheme. Looking very creepy so far. :thumbsup:


#116

Really good texturing work, and I like the whole character!


#117

Thanks SeanB, Medunecer, John-S.
Did a quickcolor sketch over while waiting for a client approval…


#118

Started the body


#119

Looks like I might be out of the D-war if this “rush job” freelance work continues to grow… It pretty frustrating not being able to get back on track…


#120

No excuses. Get it finished! Who needs work? You could probably go for weeks without eating etc…LOL.

Seriously though, you’ve got to finish this thing. You’ve stirred to much interest to leave us hanging : (