Dominance War II: AIRFLOW


#1

Wrath Of Uriel

Here is m first concept for this character.
She is a avenging angel sent by the high order sprits to destroy all other forms of dominion…


#2


#3

keep going Robert, nice concepts!


#4

thanx art2…


#5

I like the wraith gun idea and the right arm claw idea in the right of the second sketch. It’d be cool to make something like the wraith gun be under her hand and it shoots by her curling her hand up at the end of the barrel and channeling ‘wraith energy’ through her arm. I’d maybe try to build up the cannon part a little make it slightly thicker or something just for the ‘big is cooler’ look haha.

Look foward to more.


#6

nice concepts. the challenge will be to preserve the same impact when translating in 3d.


#7

Yeah, thanks. I think I will make the suit plasma from some transparent polys, and maybey go for the spike and waithgun, intergrating the sheilds into the spike. I am kinda torn between making her either faster andmore assassin like or able to take on huge grunts with more armour on her and bigger weapons.


#8


still working things out…


#9

nice concepts, the last one balances the ‘stealthy and nimble’ with the ‘rip your face off’ grunt bashing although it does look a touch more masculine… intrigued to see how this pans out!

more!


#10

I really dig the second concept on the second sketch you’ve posted.
There she looks a littlebit like an assassinating nun. :smiley:

Love that design … looking forward to see how you model her.


#11

I liked the “stretched-over” face of the original concept, but the mask of the later concepts definitely adds a more sinister air to the character. Hidden/no eyes is always a good device to use to up the “cold and calculating” aspect of a character. And love the color study. Sweet brushwork.

Keep up the good work! :thumbsup:


#12

hey AIRFLOW

nice concept so far. really shaping up well. be keeping an eye on this one. : )

ximage


#13

Should not really do it, but Im tempted to start modeling before the concepts are finalized… Usually a mistake.


#14

DONT DO IT!! probably would be a mistake. im really itching to get modeling to, but im gonna make sure I finalise a concept first.:scream:

ximage


#15

take your time with the concept. some mistakes can’t be guessed without a concept.


#16

Unless you’re just modeling parts you are sure with… I usually just start modeling when I have a direction, and keep sketching along the process to make sure I don’t have to make fundemental changes after the fact.

I find that usually the head is the safest bet to start with. :slight_smile:

Anyways, good concept. I can definately see it translating into a beautiful 3d model.


#17

Thanks for the advice, working on surface details, gotta do a details and weapon sheet once Im done with this concept.


#18

Love the sci-fi look!


#19

Nice! Remonds me of a bad ass twisted version of Tron. Looking forward to seein this come to life.


#20

well done resisting the urge : )

i never used to work from concepts at all but i’m starting to find that it pays off to a certain degree, even though i rarely stick 100% to them if i think of a better angle during modelling!

concept’s coming along nicely, working in all those surface details really helps it shine :smiley:

keep 'em coming!