amazing process! which version of maya are you using?
Dominance War II: 2byts
Looking really good! Is the clipping easy to fix, just increasing the search distance?
The clipping is really easy to fix…but i think i am going to bake the normal maps in Mud…and just worry about occlusion in maya. Maya 8.5 bakes occlusion…but it crashed a couple times on me…which i blame on having a 2million poly mesh.
The workflow is proving to be really flexible…as I can tweak the low res mesh and UVs as much as I want prior to baking the maps.
Wow that is looking really good! Fingers seem a little strange though. Waiting to see your next update.
i held back on doing a super realistic hand because he will be wearing gloves…so they ended up being a bit stylized in the Hogarth direction with exaggerated fleshy lines. The pinkie finger is missing a joint…which is an honest mistake but I think i can hide behind the normal map and the real time model where these joints cannot be modelled anyways.
You think that is really a problem…or do i have room for stylization?
amazing stuff 2byts every part that you have shown looks amazing cant wait to see it all together especially the head and the torso. Keep it up ill be watching this one
thanx…
I am sorta saving the head for last because I want to work out any Pipeline issues before I get to that. Kinda like eating the cherry last…
Insane work. well done. Though i do struggle to see where ancient comes in to play here? your modelling is fantastic though!
to get the ancient back into the design…I think I will add some chinese dragons embossed on the breast plates
Ye that could be cool. We have no idea what he looks like under all that armour. So maybe his just not human at all? I dont know? hehe. looking really good though.
nice and sharp sculpting there. the arms remind me of predator which is somewhat ancient.
btw, i wanted to ask how well the mudbox normal map is working for you?
Your so quick to get this all out.
I bet your the 1st to finish their stuff.
Keep up the good work man.
Mudbox modelling is awesome…its fast and intuitive …and very powerful despite the simplicity of the interface.
I have not tested the normal mapping since basic tests…i dont see any forsee any problems though.
If worse comes to worse, I can transfer maps in Maya. The advantage of doing it in maya is i can transfer shaders as well.
Hey man, great modeling! I love all of the little details. Looks like you’re really making good use of Mudbox and your pipeline is sound. One thing that bothers me is that strap on the forearm… it looks quite solid right now like it would not make sense deforming if you were to animate the wrist rotation. Maybe I am not understanding how it is meant to function.
Anyway, great job on the details and being fast as heck. 




