Hello Everyone !
Does the Sculpt Geometry tool use a full 16 bits range from a 16 bits tiff displacement map ?
I ask for that, because I 've wanted to Move every point of a Flat field mesh on Y axes by using the 16 bits Texture used for my Heightmap Landscape environement, and After some test I notice that there is a sort of resample of my 16 bits Zdepth to a 8 bits Zdepth. As you can see here the result. Its looks to terraced mofication.

Does I can’t use a Full 16 Bit Texture Range of my Displacement map ?
For informationI prefer to use the Sculpt polygon too linstead of using a simple Displacement by a shader node because I can do that tweak for all the mesh I select in my scene in one click instead of assign a displacement map to every shader…
EDIT : As you can see I got terraced mesh by approximatively 1 metre, as I preset the Max displacement value to 280 Metre so It still reflect a 256 level of a 8 bits conversion.

