ok, since I posted my problem with layered anims in the other thread,
http://forums.cgsociety.org/showthread.php?p=5324209#post5324209
where we were not able to come up with any usefull solution, I am asking a basic question.
do I (mostly working with maya all day long) approach motionbuilder in a wrong way?
well we couldn´t fix the rootbone pose to pose problem. now I encountered another thing which happened before - due to me being new to MB I just wasn´t aware of it.
anim = 100 frames
Base Layer = motion capture (1 key each frame)
I deleted keys 2 to 24 and 76 to 99, then copied f1 to f100 made the curves bezier and set them flat. finally the animation plays like it was intended to in the thread before with the help of poses on a 2nd layer.
now since the character leans too much forward I keyd the hips slightly backwards. funny enough I get jumping again from f100 to f1, so I deleted Layer1 (didn´t merge anything, just emptied the layer) - now tell me how this can possibly happen! Base Layer doesn´t animate the Character like before, but the same as it was with Layer1 on top of it. the curves are still the same in baseLayer - the transition is nice and smooth. so, why does my animation jump then…?? why does a alteration of a layer or even a deleted layer still affect my animation?
sadly but truly I start thinking it´s all easier to script offsets in maya for the rigg then to use MB, which seems to be a software, doing some wicked things somewhere in the backGround, without giving proper feedback.
if anyone would help me with MB, I guess the only thing which could really help me is a tutorial from A to Z on cleaning up motionCaptureData. But - until now, despite there´re a lot of existing tutorials on motionCapture, noone ever seems to to have problems with that sort of things I am messing around. so I am convinced MB is not a crap software but I don´t seem to find the right entry to MotionBuilder.
drop comments if you like.
