you don’t have tons of options if you want real proceduralism.
Maya+Soup or simply Houdini.
Other softs are even more clunky on that side.
If there is one plugin to choose it would be Soup for sure, if you want to stay in maya.
Also Autodesk are definitely aware that Maya needs natively more nodes like in Houdini or SOUP.
The new tools these days in maya are all done in that fashion, Mash, Bifrost, xgen interactive etc.
And honestly a really don’t give shit if they buy plugins as long as it fits well.
For instance Mash it’s pretty well integrated, it’s almost just a sets of nodes controlling points.
You can mix Mash with SOUP or control the transforms of meshes or any other attribute actually.
The Bifrost framework will bring a fully procedural thing at some point.
Now you just need to know where to stand, what is your field of activity?
You talk a lot about CAD software, if that what you really need then maya, houdini, 3ds, blender or whatever will not save you. (we could imagine a Fusion 360 plugin in maya why not, it might save some export/convert time between softs, but it’s not a priority i think)
If you want a very generalist tool that covers a lot, animation, rig, modeling, MoGraph, Fx, Hair grooming, with decent performance, heavy scene management etc.
For me Maya is the best with and with the addition of SOUP you get this extra kick that is really missing to maya (i use it all the time) i go with Houdini only when i really can’t do it in maya (or hardly do it, because it starts to get cluncky)
And if you are doing all day bevels and don’t need anything else why not just staying with fusion360?