Documentation confusion-Mass Length etc


#1

Okay, someone answer me this in dummy-talk. I’ve had some computer scientist look at this too and there isn’t enough documentation for them to make sense of it either. I’ve read the wonderful writ by Derby-Q Salano but I’m still a bit lost as to how it all applies as I haven’t studied physics in a few years.
So this is what I’m doing and please tell me what I’m doing wrong.

On the java applet:
Length= ? my character is 2 grids high and I’m set in meters therefore I enter:1 because I’m in meters? Or is this the units maya is set in, length of his robe, distance of scene area, or what? This part looses me and the CS guys.
Time= .03333 because I’m doing 30 f/sec
Mass= click on the syflex node syCloth1Trs>info and enter whatever number is returned (Syflex: total mass= 1259.69)

When it computes:
Gravity= 0.010897 This is coming out as a positive number. I assume I change this to a negative number so it falls down? -0.010897?
And is Self Envelope working on the same unit values (meters in my case) or something else?

If anyone can give insight I’m sure it will help many of us new users. thanks


#2

I really don’t feel that i am achieving any sort of accurate simulation for my cloth. It looks nice, but it’s only a result of jiggin the numbers until it looks acceptable.

My guess is that if i knew what i were really doing with the applet provided in the help docs with syflex, i might get a more accurate simulation that is easier to work with, especially since i wanna use the map painting.

I know this has probably been posted 100000x before, but could someone point me in the direction of some instructions on how to use this applet properly? Though I’m sure it will all make sense once I am enlightened, at this point it is ridiculously hard to understand since I am no master in Physics.

I’ll be the 1st to say I’m sure, that I don’t want you all to reply with some random reply that just “MIGHT” have an answer to what i am seeking. Please only reply if you know for sure where I might find, (or if you feel you might easily explain) how exactly I integrate the numbers this applet is turning out into my cloth simulation.

Thank you very much in advance, for your time and assisstance,

  • mATT

#3

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.