Do you know some Redshift node for transform texture scale?


#1

I would like to scale up all texture i am using in Redshift, do you know some “transform” node i can apply to each other at once?
please

The Redshift still seems to work in different way than Cinema does


#2

You just need to look in the Math nodes in the Shader Graph panel. You have many Math nodes in there, but the 2 most commonly used ones would probably be Constant (single) and Vector Abs (three) nodes. These nodes give you values to hook into any field of a single or multiple RS Node/s that you want to control from a single point, like scale etc.

You can, if you want to, also right-click in the Shader graph and choose New Node>Xpresso and you’ll have access to a lot of “normal” type Xpresso nodes to do maths as well if you prefer.

This tutorial I found shows this method in use: https://vimeo.com/263685583


#3

Hi there!
Thank you, the Constant node did that trick for me nicely!

Do you know some node for edit levels of some texture please as well? I was looking for it but without success


#4

It’s the colour correct node, I think:


#5

I will give it a try, thank you all for response!
Yes it is doing what i want, i realised that i used this node in past but i couldn’t figure out how to do simple thing “color invert” best for invert mattes and so on… Do you have some suggestion please?


#6

You can do this a few ways, one of which is the “color invert” node.

Another option with more control would be to use a ramp node.