Do billiard balls have subsurface scattering?


I’m trying to texture a billiard ball for the first time and was wondering if they have any level of subsurface scattering? Because I swear that cue ball looks sometimes like milk to me. I’m using Blender by the way.


Hold one against a light and you will see :slight_smile:

Maybe a tiny little bit. But a billard ball is quite opaque and the lighting at the table this low and diffuse that it would not make any difference anyways if you render with or without.