I have done a flat poly cube subdivided in hundreds in legth and depth.
There is a maped image on the top side*.
The idea is to have a corner getting dissociated into the smaller subdivided cubes.
These cubes should mix with similar emitted cubes and travel along a determined path.
Is this possible with maya and how can I achieve this effect?
Can anyone help me?
PS I just can’t find any tool to slice my flat cube into the smaller subdivided cubes… Maybe I’ve done a whole wrong approch from the scratch!! ;(
Should I rather start with a not subdivide flat and cut it somehow with this method :
Seams to work with boolean grid slicing… absolutely new concept to me!! ;op
*PPS The image - AND ITS PEACES - on the top of the flat object should remain as originaly on each remaining and moving cube faces