Hi,
I have this high poly mesh from zbrush that has been decimated/polygon reduction. Imported into Maya for retopo.
However, all I get is this black/white shading.
I reckon this has something to with the normals because of the decimated mesh. However, it is hard to retopo with that view.
I already tried soft, hard normals. Conform the normals. Attach different textures but I still get the same shading.
Is there a way around it?
For an illustration of the problem, please see file here:
https://www.dropbox.com/s/x9u09ucprxrekk7/MYA038_maya_normals.jpg?dl=0