Can I displace nParticles?
I have this setup where I used Particles to distribute rocks and debris with the instancer.
Now, my main issue is that I am also using a displacement map for the terrain everything is sitting upon. The displacement map makes the ground higher and lower in spots then the nParticles have collided with. So I am wondering if I can use the displacement map or at least geometry to push and pull the nParticles’ location to make everything snap to the new displaced ground position?
OR… I suppose I should just do a displacement to polygons and use that new geometry to be the collision object… though it would be high res geo and slow the simulation down.
Any thoughts appreciated.