displacement tutorials


#1

hi,
i’m looking for some displacement map tutorials…

would apperciate some good links. thank you


#2

If you use maya i can help


#3

i need some tutorials (no software specific) on displacement basics, how to setup/ paint, etc.

if you have some links let me know. thank you


#4

this work for me

http://www.cgchannel.com/forum/viewthread?thread=6651


#5

Some links I’ve amassed…

Adding details to RenderMan subdivision surfaces
http://stabacco.deathfall.com/detail.htm#Preparing%20the%20meshes

A displacement map baker by Owen Roberts
http://www.seanomlor.com/owenr/

Displacement mapping summarized
http://www.flarg.com/displacement.html

Displacement extraction using MAX, Vray, Zbrush and ORB.
http://www.3dluvr.com/glenn/tuts/displacement-tut/displacement.htm

CySlice v3.3 allows users to fit SUBD surfaces to dense polymeshes, and as with the NURBS fitting tools, color and bump/normal/displacement maps can then be calculated.
http://www.headus.com/au/3D_tools/cyslice.html

Recovering normal and displacement maps using bakeAir
http://www.drone.org/tutorials/displacement_maps_air.html

About heightfields
http://www.daylongraphics.com/products/leveller/hf.htm

True 3D Micro Triangle Displacement
http://www.finalrender.com/products/feature.asp?UD=10-7888-35-788&PID=36&FID=381

Topics on the Digital Sculpting Forum:
Programmer wanted for cause
http://cube.phlatt.net/forums/spiraloid/viewtopic.php?TopicID=9
Extraction Detail Sculpting
http://cube.phlatt.net/forums/spiraloid/viewtopic.php?TopicID=581

Mike Bunnell’s normalmapper extension (also does displacment)
http://subd.4t.com/normalmapper/

Some fun examples…
http://cmpa.ca.scad.edu/faculty/kesson/Ca301/wip/best_fall2001/ca301.4/stephen_kody/project1.htm

Rendering ZBrush Displacement-Maps In External Renderers
http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=015376

Hope this helps you.


#6

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