Am trying to add displacement to a model in modo. Have seen the impressive videos but checking the size of my model, laying out uv’s, (luxology, congratulations uv in 301 seriously rocks
) subdivding once and add ing a displacement texture results in a lockup. It is not easy to see the start res of the full body models used in the vids. I want to texture and detail in modo and then rig and animate in 3dmax. I should probably use a tiff for displacement, does max read the modo vector displacement? Probably only tiff.
Anyhow after adding a displacement texture under utilities (test 1024 x 1024), poly mode, sub d once, vert mode, deform, sculpt, push, brush, nada. Is my model too dense? What is the best strategy? Wanted to do this in modo so I can add clothing in a modelling app.

uvs

zb version

This is the zb version. If modo wont work then I can still export this , uv in modo and bring it back into zb for diplacement map creation then paint texture in modo. Getting the ztool to see the uvs is a hassel though.
All advice appreciated
Cheerio Chris