Dear Forumers,
I am trying to render a pipe which I modelled as a NURBS SURFACE, which is ribbed. I piped a grid with just V width into the diplacement mat section in the shading group.
The problem is that as I increase the repeat UV V attribute of the place2dtexture node (300 should be the correct value) after a certain point the width of the displacements don’t get any smaller.
Really confused. NB: Using Arnold renderer and an ai standard material.
Any help much appreciated,
Cheers,
Nick.