Hello,
I am new to displacement map and today I wanted to try it out, so i created a model in zbrush, did the uv and all the stuff to get a good displacement map, now inside maya I import my low poly model and add a AiStandarSurface shader to the model then plug a file to the disp mat, switch to catclark and enable autobump.
And now when I render my mesh, it look fat, so i tweaked a few thing and found out that when I tweak the scale on the displacementShader it reduce the fatness of the model, but also make the detail drop at the same time, so i ended up with nothing in result…
Here is 2 pictures with the scale at 1 and scale at 0.
Hope we can find a solution for this, it may be completly stupid but I’ve been stuck on this for a few hours now and can’t figure it out even with lots of google searchs…
Thanks you !



