I’m almost certain this is a dumb question :), but I’ve searched the forums and the docs to no avail…
This is a render of a metanurb’d plane, with a Noise node providing displacement. The obvious problems are A) the shadows seem to be calculated based on a much lower res “Sub Level” than that which is actually in use (20), and B) the specular highlight is like what would be on the totally undisplaced surface, i.e.: flat, and not taking into accout the bumps.
Is there something I’m missing in order to get correct shadows and spec highlights on a displaced surface?
-Jim

