everything looks ‘rounder’ after i displace the displacement map in 3ds max generated from mudbox… how can i avoid this from happening?

everything looks ‘rounder’ after i displace the displacement map in 3ds max generated from mudbox… how can i avoid this from happening?

use also a normalmap for the fine details… generated between your last two/three levels in mud…
and check these tutorial from neil…
http://www.neilblevins.com/cg_education/mudbox_max/mudbox_max.htm
ya i know about normalmap… image was grab from viewport… problem now is those horn become fatter after displacement…
It’s probably because max is displacing out only, whereas your displacement map should be displacing in and out. Take a second look at that tutorial oglu mentionned, it should give you the answers you need.
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