Displace in Max


#1

everything looks ‘rounder’ after i displace the displacement map in 3ds max generated from mudbox… how can i avoid this from happening?


#2

use also a normalmap for the fine details… generated between your last two/three levels in mud…

and check these tutorial from neil…
http://www.neilblevins.com/cg_education/mudbox_max/mudbox_max.htm


#3

ya i know about normalmap… image was grab from viewport… problem now is those horn become fatter after displacement…


#4

It’s probably because max is displacing out only, whereas your displacement map should be displacing in and out. Take a second look at that tutorial oglu mentionned, it should give you the answers you need.

  • Neil

#5

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