Disney's Dynamica plugin for Bullet Physics


#21

thank u people, few more test and ill upload it very very soon, and of course big thanks to disney…

cheers


#22

guys any tutorials with this plg?

thanks


#23

Hi! :slight_smile: Btw… my first post here.

Any way, im been using Pysix For maya for awile now, i was trying out Bullet Dynamica now…

Well the interface is nice and all that, But if i serlect like 10 meshes and prec create active rigidbody… Only 1 gets to a rigidbody… In physix all gets to activebodys…

Some1 got a mel or dyl that fix that?

//Simon


#24

watti, that is already fixed in the latest source code! Did you try downloading the latest binary revision (rev5)? And the rotation issue for new rigid bodies will also be fixed for the next release. Nicola (Dynamica author) has also exposed rigid body array component’s positions and rotations for MEL scripts in the very latest source code yesterday (will be in next binary rev., or you can compile it now).

Since Dynamica is actively being developped (as well as the bullet physics engine itself), I encourage everyone to try it out and provide feedback.


#25

Hmm i dowloaded the REV5 vertion… Ill try to reinstall then

Edit:

Still the same, selecting all of my object and press activ riggedbody… Only 1 object… and thas jump to the middle of the scen? Whats wrong

Selecting 1 and 1 works… but not more!


#26

Hi people plugin is ready for download u can check the forum

http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=12&t=2635

have fun


#27

Great! thx bazuka! :slight_smile:


#28

watti, did you install everything correctly, including the latest scripts? Try this: download and replace the dynamicaUI.mel in your scripts directory with this latest one: dynamicaUI.mel (right-click Save Target As…).


#29

Well im using a Swedish vertion of XP so it installed in C:/Program files/autodesk…

So i moved it to

c:/program/autodesk… Thats all i did…

Well whit your dynamucaUI it worked!! Thanks! :slight_smile: But still… all of the objects goes to the center of the scene :open_mouth:

How to fix that?

Edit: you can simply fix that and what to do i to Contol -z and then “capslock” and z


#30

I´m trying it out , and it´s really fast! Works like a charm with a lot of objects, congrats to who´s working on this.

But I have a really noob question: how can we connect the original objects to the new dynamic blue geometry? My original objects are hidden, and do not follow the dynamic movement… :blush:


#31

Hi all, I am very excited to try out this, maya need a new rb solver badly.

I have made a quick test, I have a series of obj mesh imported and trying to convert it into RB, but it change the positon and orientation randomly and the mesh are all over the place, any idea why?

Thanks!


#32

We are fixing the rotation/orientation problem for hull/meshes right now, it should be available soon.

Also, several tutorial movies are available:

[ul]
[li]Maya Plugin Intro (28Mb) http://www.bulletphysics.com/ftp/pub/test/index.php?dir=physics/movies/&file=bullet_intro.mp4
[/li][li]Using Maya Force Fields (17Mb) http://www.bulletphysics.com/ftp/pub/test/index.php?dir=physics/movies/&file=bullet_fields.mp4
[/li][li]Creating Donuts (11Mb) http://www.bulletphysics.com/ftp/pub/test/index.php?dir=physics/movies/&file=bullet_donut.mp4
[/li][li]Creating Peanuts, used in upcoming Bolt Movie (29Mb) http://www.bulletphysics.com/ftp/pub/test/index.php?dir=physics/movies/&file=bullet_peanuts.mp4
[/li][li]Part of Bolt trailer with Peanuts shot (26Mb) http://www.bulletphysics.com/ftp/pub/test/index.php?dir=physics/movies/&file=BoltPeanutsShot.mov
[/li][/ul]
Hope this helps,
Erwin


#33

You can make it a child (edit>parent), but until the rotation bug is fixed, it’ll be difficult to line up some of them.

Yes, it’s a bug, as mentionned, it should be fixed for the next version of Bullet.

Edit: oops, Erwin beat me to it.


#34

Actually the rotation bug is in the Dynamica plugin, not Bullet.

Stay tuned :slight_smile:


#35

Can you check the latest version, and see if the rotation issue is fixed?

http://code.google.com/p/bullet/downloads/list

There are still some occasional ‘refresh’ issues for the first objects created, but it seems more useable now.
Thanks,
Erwin


#36

The rotation issue seems to be fixed, thanks!

I’m looking forward to every update on Dynamica - the potential is great.


#37

i will make new build for x64 :slight_smile:

stay tuned…


#38


Thanks in Advance, Bazuka!


#39

Dynamica Bullet v2.73 for Maya 2008 x64 is ready for dl

u know where u can find it… :wink:

cheers


#40

Hi,
Thats amazing stuff! :thumbsup:
Thanks Mickey! :bounce:
is there plugin for 8.5 as well?
The demo files are in 8.5 format…

Thanks

Als