Gotta love free physics engines & Maya plugins! 
Walt Disney Studios has released their in-house Dynamica Maya plugin (with source code) for the open source Bullet physics engine.
“Dynamica allows to perform rigid body simulations inside Maya, using different underlying libraries. Right now only Bullet Physics is supported, but in the future other library will be added, such as NVidia PhysX. It will be possible to switch between libraries on the fly. This will be useful for example when some parts of the simulation are particularly critical, requiring the need for a more precise (but slower library). It will still be possible to use a less precise (but faster) library in the non-critical part of the simulation.”
Find it at Bullet Physics…
BTW, Bullet is currently looking into CUDA GPU and OpenCL acceleration as well.
Update: I wrote a few utility scripts, you can find RBDTools in the Bullet Forums to help you bake / render Dynamica rigid bodies (and a couple of other tools).
To see some quick test animations I did with Dynamica: See my Channel on Youtube and my old Google video feed.
(maya 2008x64)
:rolleyes: