[DirectX Shader] [3dsMax] switch technique


I’m learning to create DirectX shaders in 3dsMax, I want to have a shader with two different technique. For example first technique will render the object with the texture and second texture would change it’s color. I have both technique working as I want, but when I switch between them using the Technique dropdown in the material editor the technique stay the same, it doesn’t switch to my other technique.