Direct_Weights + IK - bug


#1

Hi all.
I have an armor made of plates (in a single object) to animate, it’s mechanical, so it does’nt have to be deform.
I used Bone_Deform, and I checked “Direct_weight”, and set somes Meta_Effector + Bones to isolate each piece of the armor.
At this point it’s working perfectly, each bone move a piece of the armor, in a rigid way.
Then, when I use IK, the armor plates get defomed when bones rotates. That happen just if I use IK, if I take off the IK, it’s working well again.
I tryed IK in the Animate tab, and with expressions, but it have the same effect.

Is it a bug, or I missed something ?


#2

Sorry guys, I just found what was wrong!

I added a tinny bone at the end for the IK (for the calculate IK option), and forgot to asign a Meta_Effector to this one.
It’s just fine now.
:blush:


#3

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