Hi all.
I have an armor made of plates (in a single object) to animate, it’s mechanical, so it does’nt have to be deform.
I used Bone_Deform, and I checked “Direct_weight”, and set somes Meta_Effector + Bones to isolate each piece of the armor.
At this point it’s working perfectly, each bone move a piece of the armor, in a rigid way.
Then, when I use IK, the armor plates get defomed when bones rotates. That happen just if I use IK, if I take off the IK, it’s working well again.
I tryed IK in the Animate tab, and with expressions, but it have the same effect.
Is it a bug, or I missed something ?
