Direct paint on mesh, with a brush to combine various texture ?


#1

Hey Guys,

Well…first of all, I am a game developer on Unity3D engine, and I am not very skillful at ZBrush.

Right now I am looking for a solution, which is very similiar to the way Unity3D rendering Terrain. That you can define size/softness for your brush, and paint different texture onto the mesh’s surface. And finally, the solution should allow a sort of “Bake” functions, to output the combined texture from the mesh object to a 2D texture file, in whatever format is ok.

Do you guys know if it’s possible in ZBrush ? Or. well, in Autodesk 3DS MAX/Maya ?

Thanks

–Michael


#2

Have you tried texture painting with ZBrush Spotlight?


#3

I discover the “Polygon paint” features in ZBrush a couple of days ago…it’s what i exactly want


#4

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