Hey Guys,
Well…first of all, I am a game developer on Unity3D engine, and I am not very skillful at ZBrush.
Right now I am looking for a solution, which is very similiar to the way Unity3D rendering Terrain. That you can define size/softness for your brush, and paint different texture onto the mesh’s surface. And finally, the solution should allow a sort of “Bake” functions, to output the combined texture from the mesh object to a 2D texture file, in whatever format is ok.
Do you guys know if it’s possible in ZBrush ? Or. well, in Autodesk 3DS MAX/Maya ?
Thanks
–Michael