That works nicely, Lennart, and it’s a lot more practical to control the positioning of the clones with Mograph indeed, but alas, that was not what I meant.
I was thinking about deforming the Reference Mesh.
Let me walk you through my reasoning :
This is the "normal" hierarchical setup :
-- Correction Deformer
---- Python Generator
If I now want to deform the shape of my Primitive, for example with a Random Effector set to Point Deformation, I would place the Random Effector under the Primitive, right before the Correction Deformer.
Ayayay... That deforms the Generator as well, though !! :(
So to fix this I would alter the hierarchy to something like
---- Random Effector
---- Correction Deformer
-- Python Generator
Now the Correction Deformer can read the Deformation nicely, but the Python Generator doesn't get deformed.
In moNUMBERS I would only need to edit the poly line to something like "poly = op.GetPred().GetDown().GetNext()"
and I am good to go.
This is no longer easily possible with motexCLONE :(
(learning tons from your examples.)