I’ve done your way of skinning and it worked like a charm, polyUniteSkinned is really useful
I now find myself in a really annoying situation, I probably should make another post about this but maybe you can help me once more: basically when I’m animating Maya freezes completely (without crashing) and it makes the whole experience really frustrating. I’ve tried going back to previous versions of my character but the tricky part here is that I really can’t just restart everything I’ve done just because it freezes on me.
I tried deleting history of a maximum number of objects (non-deformer history) in my scene but it still freezes frequently. It only happens when animating, meaning that if I just rotate/translate my controllers without having set any keyframes it won’t freeze but as soon as I put one or several it will happen sooner or later.
I know it’s very vague but maybe you’ve had similar experiences in the past.
It’s only my first character so I can’t say that I’m familiar with Maya but I know that’s not supposed to happen ;). Maybe my rig is poorly done and it results in freezing? (it’s also the first time I rig)
I’ve deleted the ngSkinTools node that was linked to the skinCluster and that wasn’t the problem either.
I’ve uploaded 2 videos with the same thing happening so you can see what I’m talking about: https://drive.google.com/file/d/0B7SRXWCJcuQtRjVBTGdsWWk4Sk0/view (zoomed in)
https://drive.google.com/open?id=0Bxgy87mb-aI4b0poNXVXUGZhRms (zoomed out)
Here’s also the file if you got some time to check it out:
EDIT: I’ve got this error:
“OpenCL Error: CL_OUT_OF_RESOURCES error executing clFlush on GeForce GTX 980 (Device 0).” in the output window of Maya.
EDIT2: Well nevermind, it’s something specific to my computer ^^. I’ll try and figure it out on my own.