I would like to introduce myself., I’m Luny.
This is my first post in this community. I’m artist, modeller, specialized in UnrealEngine4, Maya and ZBrush.
Silo is a lightweight Sub-D modeler, not a render engine capable of working with complex shader, physical based rendering, radiosity, GI, SFX simulation…
Michael Farnsworth is a Software Engineer specialized in 3D rendering engineering (C++ programming) not a 3D modeler, and probably do not have much to do for a fully focused Sub-D modeling tool.
I think Silo 3D is interesting precisely because it is what it is, the simplicity with low learning curve and be quite more cheap than most complete 3d software packages. It’s my opinions, I do not be afraid to say that all work created using Silo can be exported to any 3D software, ZBrush, Maya, 3DsMAx, Blender, 3D-Coat, Substance Painter to be rendered, rigged, sculpted, textured … for me it always will be part of the pipeline.
The creature bellow was modeled using Silo3D. Then I have exported to sketchfab as FBX.
My conclusion, would be interesting something like a real-time render similar to Sketchfab integrated. in Silo
Bunny - Work in Progress by thebunny on Sketchfab