Dicecting Martin Krol's Methods for Wings


#21

JPGargoyle:
You can simplify the first 4 steps… …into 2 steps

Will adjust. Thanx.

Here’s the short/redone version (WIP):
http://www.geocities.com/n2geoff/wings3d/wip/mkt.html

You guys will probally like it this way better.

@StephanD, thanx for the link.

//negative9//


#22

Are you a complete newbie to 3d? Or are you making this for complete newbies? If not, I see this a waste of time? No real use of breaking down someone else workflow bit by bit. Better to just follow it roughly and come up with your own way. You would be faster doing things the way you feel like doing them ; instead of copying someone’s procedure exactly. Plus, it seems to me you have wasted weeks trying to figure out one tiny insignificant step… sorry for being harsh.


#23

Are you a complete newbie to 3d? Or are you making this for complete newbies? If not, I see this a waste of time? No real use of breaking down someone else workflow bit by bit. Better to just follow it roughly and come up with your own way. You would be faster doing things the way you feel like doing them ; instead of copying someone’s procedure exactly. Plus, it seems to me you have wasted weeks trying to figure out one tiny insignificant step… sorry for being harsh.

Idea’s behind this project was like five fold:

1: Create more Wings Specific tutorials.
2: Provide fucntions that most Newbies look over or ask on the forms a dozen times.
3: Actively develop this tutorial with Wings input - to knock out some of the best undocumented ideas.
4: ReFamiliarize myself with Wings.
5: Work on creating a Wings Website; play with layout to se what is most effective - apparently this is not working!

When it comes to modeling I’m not a newbie, but I am a beginner.

Plus, it seems to me you have wasted weeks trying to figure out one tiny insignificant step… sorry for being harsh

A Little time playing with the tutorial/walk-through, but no more than an hour a day towards may different facets: modeling, Website, reading/responding to forums, ect. That imfamous step was an error on my eyes part. I had done it many ways, and misread the outline on the video.

Not harsh, just your opinion. It happens when somebody just jumps out of the Wings scene for 3-4 monts then just pops back in.

//negative9//


#24

Provide fucntions that most Newbies look over or ask on the forms a dozen times

I partly agree with you,beginners do complicate things a bit,but nevertheless,Martin uses a minimalist approach,using mostly Extrude,Bevel,Cut and Dissolve which is what people should focus on imo.

It’s ok to have additional Wings3D specific material but there’s already much information covering box modeling and I don’t know a polygon-based application from which Wings3D cannot apply methods.


#25

StephanD:
Martin uses a minimalist approach,using mostly Extrude,Bevel,Cut and Dissolve which is what people should focus on imo.

More and more, I’m agreeing with this. I have corrected all the pages reguarding the dissectiong tutorial to show this now, and abandon the other methods. I have found, after creating the final result a few times other places that some methods would be a speed improvement - those are not up yet.

Most box modeling methods would apply over to wings, but I think it would be nice to see it actually being done in wings rather than some other program.

It’s like saying, “Yeah you can do this in Wings, but I did thid in Maya, Cinema4D, XSI, ect…”

How about “You can do this in Wings, this is how I did it in Wings.”?

Maybe just something different, and not based on others?

//negative9//


#26

I don’t see the difficulty of that section. The shoulder is just an extrude. then the bottom ouside edge is just moved in and the upper one moved down? I don’t see the logic of removing an edge to just put it back when 2 seconds of tweaking would do the same thing. I may be missing something but there really isn’t any magic formula to what he is doing. He just visualizes where the anatomy should be or where he needs to go next and moves edges to be where they need to be. Most of it is extrudes and tweaking with some magnets moves thrown in.

If you are going to show how it should be done in wings you should add in loopcut and virtual mirror right at the beginning.

I don’t see any reason not to learn this way. You’ll learn the tools and the workflow which is just as important. I’m sure once you master the first 28 seconds of this you’ll get a better understanding of the rest of that video.

Jay


#27

If you are going to show how it should be done in wings you should add in loopcut and virtual mirror right at the beginning

You’re absolutely right and an even faster method is you just select the side of your cube and use the VM to get started right away.


#28

If you are going to show how it should be done in wings you should add in loopcut and virtual mirror right at the beginning.

Virtual mirror will show up soon!

The reason is isn’t there now is because I didn’t want the screen to busy when I show full screens. Just the area being worked on.

The shoulder is just an extrude. then the bottom ouside edge is just moved in and the upper one moved down? I don’t see the logic of removing an edge to just put it back when 2 seconds of tweaking would do the same thing.

Its incomplete. I’ll put the rest of that stage up in a day or so, if you feel the same way I may adjust.

I’m sure once you master the first 28 seconds of this you’ll get a better understanding of the rest of that video.

That’s part of the idea.

//negative9//


#29

Wow, talk about making a mound out of a mole hill…sorry mate but you are over thinking it. KISS is always the way to go. The only things he is doing is extruding, moving, and a combo of multi-cutting edgegroups and an edgeloop bevel here and there. There is also a slide too. Some egde scaling…which may look like he is moving faces or even rotating edgeloops…but its just a group of edges scaled. The first operation is a perfect example. he is not moving faces but selecting the cubes vertical edge group and scaling it. While the group is still selected, all you do is hotkey 3 (to cut the edges in three groups in wings) and C to connect them. He then takes the top edgeloop and bevels it. See?..Thats it.

You HAVE to know this, coming from the man himself…there are ALOT of frames showing operation deleted. Also, it is obviously recording one viewport only. he does not work like that.


#30

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