Here’s a quick preview of something I’m working on and hope to release in the coming months. It is a destruction helper for Cinema 4D. Basically, it takes care of fragmenting your objects, creating solid chunks, so you can feed them into a dynamics simulation.
I have two options programmed that are demonstrated in the movie:
Subdivide Each Chunk - Finds the center point of each fragment and then splits the fragment along that center point, aligning the slice plane randomly. Creates fairly even-sized chunks.
Subdivide Whole Object - Starts by picking random surface points of the object, then slices through the entire object and fragments. Somewhat like someone slicing an apple into pieces
The third option will be a radial slicer - good for cracks and impact fragments. You will be able to choose where on the surface of your object the radial pattern originates.
Ideally, I would also like to automate thinking particles to be emitted from the fracture edges, so smaller debris and dust/smoke can easily be created.
If someone here has Silver Bullet, I’d be happy to send you a beta (Mac only for now) of this plugin to test how well an actual dynamics simulation works with these pieces, if you will share the results. I only have the dynamics module, which won’t handle a simulation with these pieces, as there’s no separation between the pieces.
Also, any feedback would be appreciated.