This is the first of three tutorials which cover the Mograph Shaders. I have had these tutorials recorded for a while and they were originally going to be part of a new training series for Mograph, but I decided to post them online for free instead. I have worked with many people and held a lot of training courses over the years and the Cinema 4D Mograph Shaders are often a mystery to a lot of users.
In this first example, I show you the basic principles behind the Mograph Color Shader, demonstrating how you can use this with regular non-mograph objects. I then expand upon this to explore the flexibility of this shader and how you can use it in any channel of your material to create variation in your renders with minimal effort whilst maintaining an optimal workflow.
In this second example, I expand upon the first tutorial about working with the Mograph Color Shader by demonstrating how you can use this to control the colour of lights in your scene, as well as materials.
In the third and final part of the series, I look at the Mograph Multishader & demonstrate how you can build a complete deck of playing cards, with each card unique and no duplicates, whilst using only one material.
This method is then taken even further as I show you how to isolate a specific card and make this the Ace of Spades (of course!).