Demon Descent (Fantasy Project)


#1

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Updated Nov 27 2008

[font=Times New Roman][color=white][color=white]Hi guys. I’d like to start a fun collaboration project. I started this thread last year but I haven’t drawn or modeled much since then. I’d like to wake this project up and start getting creative again. I haven’t started creating much so that has given me the opportunity to change the project and add some fresh ideas. [/color][/color][/font]
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Updated Nov 27 2008

[color=darkorange]The Project

Demon Descent is a low poly fantasy, sci - fi animation project suggested for a mature audience.

It is primarily a low poly project. The reason for this so we can make effective use of polygons and also speed up rendering. We should set strict poly counts for each model depending on the type.

It’s a world created by the team. This gives all artists freedom to express themselves and create what they want without too much restriction.

The idea is to create concept art, low poly models, rigs and environments which will lead to very short animations.

All artists will be mentioned in the credits of each animation so all work will promote and showcase your skills. This project has something to suit everyone, from novice, experienced and game character modelers, VFX artists, voice acting, matte painters to even photographers. Have a look and see what you might enjoy contributing to.

Updated Nov 27 2008

Concept Art

This world will be created primarily from sketches. Speed sketches and finished concepts are equally encouraged. You can sketch anything that grabs you. Every addition to the project will help develope the universe. A picture paints thousands of words.

Updated Nov 27 2008

Modeling

If you enjoy modeling and would like to contribute by modeling a concept, that would be great.

[size=3]Keep Everything Low Poly!

If you do decide to model a concept then I would advise you not to add too much detail to begin with. All characters will have a set poly count. This gives us the option to create game environments and make rendering faster. It also means that those with slower PCs can also join in. Also, WIPs and concepts may be improved or changed. It’s easier to make adjustments with a lower poly count.

Rigging

If you can rig a character (or even part of one) then this project needs your help.

Animation

This project needs animators. You could animate a character, bird or a vehicle etc. Take your pick!

Texturing

If your good at using Photoshop and have some time spare, the project will need texture artists. You could even make an alternate texture for a finished model.

Updated Nov 27 2008

Sound Effects

The project will need sound effects and music. PM me or post on this thread if you can help out in that department.
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Updated Nov 27 2008

Voice Acting

Are you good at impersonations and feel comfortable with a microphone? This project needs males and females of all ages!

I may have missed other skills needed for the project so post a comment or PM me about that please.

Once the characters and environments start to develop we can start thinking of very short animation clips using whatever we’ve made. These can be as short as 10 seconds long to start with. The content will be slightly unpredictable but that’s part of the fun. Everything will improve each time another animation is made.

Each time a new character or environment is completed, the fantasy universe will evolve. As the project develops I will update this post so people new to this thread can get updates.

Restrictions

The project is a playground for artists to produce work they personally enjoy working on. The idea is to enjoy this and not make it a chore. Obviously we have to set some restrictions to make it an even playing ground. For example,

A bad idea would be to use real world items. For example, a character can’t have a Desert Eagle or a shotgun. The universe is fantasy. If the character was 100 feet tall with three heads then that would be acceptable. You can be as eccentric as you wish :smiley:

Updated Nov 27 2008

Character Development

You can sketch a demon, an alien race, a fantasy creature, create what you like!

All the modeling, texturing, rigging and animation can be your own work.

To be fair, if you’ve seen someones elses environment and want to add a creature, city or feature etc, the environment artist has to agree with it. You can always make your own environment and add your own stuff either way.

If you don’t wish to create a complete character on your own and would prefer to contribute to only part of the design process then feel free to collaborate with other artists that want to do the same.

To begin with I would suggest modeling something simple that would be easy for you (or someone else) to rig. We can always improve on old characters and start new ones.

If you chose to model a human character then it will have to be physically accurate and to scale. Use photo references to achieve this. Also make sure the character is made of quads.

Environment Development

As the concepts and environments start to take form, we can create a map so we can plan were to design other things.

Rendering

I think it would be best to use Mental Ray to start with, seeing as it is integrated with Max and Maya. The animations will be rendered in TIFF format and we could render parts of the scenes together to speed things up.

Updated Nov 27 2008

Team Work

Comunication.

This is a team project but we must respect the work of our team members. Each contribution can be just your own or part of a project (like a character or environment) can be the work of a few artists. Lets agree on the thread so all can see.

For example, if you’ve seen a sketch that you’d like to model then ask the artist if you can model it first. Maybe the concept artist wishes to model it themselves or has someone else in mind to model it :arteest:

The same goes for modelling and animation. We can’t have people ‘modifying’ other peoples work and calling it their own. If the artist agrees to it then thats ok.

Theft Prevention

All contributing artists will have their name and contact details embedded in the final animation sequences and the credits so don’t worry about people stealing your work and promoting it as their own on show reels etc. We can embed this info in the corner of the short animations.

When we need to send scenes to other artists we can do work arounds so others don’t get the complete model, rig or texture. As the project evolves I’m sure we will know who we can trust.

How will we decide what models and concepts to use for final production?

Well the Demon Descent Project is a chance for those interested to show off their skills and fine tune their abilities. It’s also a loose form of artistic expression were the world is created by the artist. If work doesn’t make it into the final animations or is replaced by a better model, rig etc, the artist can always put their work in their show reels. No effort will be in vain!

For example, if an artist can produce a better model or idea that I’ve personally created then that’s awesome! It just means the finished product will look and feel even better!

Circle of Trust Studios

I’d like to invite lead artists to join Circle of Trust Studios. The idea is to make a studio of freelance artists that work from home. We could create a website showcasing private work we have created together. If we are offered freelance work, we can create it together and share the money accordingly.
:slight_smile:

To get the ball rolling, here’s a WIP concept of my first creature. These are 20" tall and live underground.[/size][/font]

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[size=3]What do you think of this idea so far?[font=Verdana][/font]

Cheers,[font=Verdana][/font]

Sean
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#2

Keep drawing concepts and posting them. I really like the first one you have.
Modelers need to be inspired by concept art.

Not much to say right now , so I’ll wait to see how things go.

Good luck !


#3

I made this sketch today to try and get things going again.

Pit Boars,

These guys roam in packs and devour everything in their path. More to come soon :slight_smile:


#4

Looking very good Sean. I can’t wait to see what more creatures come out of this. If you get any concepts for environments you can sure count me in for some environment modeling. Keep up the good work.


#5

Looking very good Sean. I can’t wait to see what more creatures come out of this. If you get any concepts for environments, you can sure count me in for some environment modeling. Keep up the good work.


#6

i can help you for modeling. :thumbsup:

i’ll model your second consept ; so you hire me!


#7

looks really cool …I will be watching this :thumbsup:


#8

ablack

Thanks! I’m going to be working on some environment concepts over the weekend. I’ll look forward to working with you :slight_smile:

ErdincAtaberk

I’d like to see your model of the Pit Bull demon. I might go ahead try and model it too so we can have two variations. I sketched that specifically so it would be easy to rig.

The Circle of Trust idea is just a brain fart atm. If we get some awesome artists contributing in the future then I’ll send a PM to them and see if they want to join the Circle of Trust idea. I figured this project will also be a good platform to see who is a good team player etc :slight_smile:

thebest

Thanks! It’s early stages atm but if all goes as planned, you’ll see some progress soon!

I’m been working on some stuff today.

I’ve thought up the first environment.

The island is guarded by the Demon Arakius. No one can travel within 30 miles of the island without beng killed by him. He is the guardian of the island and protects the lair of Roldaara.

In a nut shell, Arakius sits in a stone throne above the entrance to Roldaara’s lair. He sits motionless and void of life, covered in cob webs and vines.

He will awake if people are near the island and destroy all in his path. After he has killed the offenders he will return to the throne and hibernate untill he is awaken again… be it days, years or centuries. He is extremely fast and create numerous sonic booms during flight.

He will lose power if he strays too far from the island. That is his only known weakness.

(These names are just temp until I can think of something more appropriate).

I can post some more of the story if you wish. I may have gone a little far on the story behind the island and Arakius but hell, why not :smiley:

I’ll start modeling this guy tomorrow too.

Well thats it from me atm. It’s Friday night so I’m off to my local pub with my mates for a few beers. :thumbsup:

Regards,

Sean


#9

i deal with you; i wanna parts of the team, i’ll add model next day.


#10

Hi ErdincAtaberk,

Welcome to the team :thumbsup: Here’s a few notes to help you model a Pit Boar,

  1. An adult rarely exceeds 50" in length.

  2. They don’t have any skin around the jaw area like in the first concept. They are ferocious predators and contantly lose skin tissue by biting through armour and bone etc. This will make the mouth easier to rig too!


#11

my render isn’t good :frowning:


#12

Günaydın ErdincAtaberk,
Nice WIP! It says in your gallery that your 15. You have excellent skills for your age :buttrock:

Whats the current poly count and what 3D package are you using?

I’m modeling a Pit Boar too so I’ll post a pic of it on Monday, It’s 12.19 AM in London atm. My Pit Boar is currently 4136 Faces with Turbosmooth set to 1. I’m using 3DS Max 9.

Cheers,

Sean


#13

This model is 12680 polygons. (mesh smoth, interations = 2 )
if i use turbo smoth (interations=1), Model is 7244 polygons
I’m using 3dsMax x64


#14

Hi ErdincAtaberk,

Here is my current WIP of a Pit Boar below. My poly count is currently 61,870 :eek: Thats with Turbosmooth set at iteration 2. I have alot of optimizing to do here. I haven’t modeled for 8 months and I only made a few models before this one in my life. Your WIP looks promising! You might want to look at the mouth area. There will probably be some extreme close ups of these demons soon so the gum and teeth will be the focal point. I wouldn’t worry about textures at this early stage. I’m thinking poly optimization is key right now!.

I noticed that you said that you weren’t happy with your render so I might be able to help you out there. I may have picked up a few things about rendering with Mental Ray awhile browsing CGTalk lately. If you would like some help regarding rendering stuff feel free to drop me a PM about that! It’s just easy stuff using Final Gather and Skylights :slight_smile:

I have a long way to go before I’m happy with the first concept of a Pit Boar,

Ok, guys and girls,

I just started fine tuning the Pit Boar today. I’m going to use a displacement map for the details this week. I’m aiming to preserve detail without the high poly count. I’m going to try to optimize everything I make and use displacement and normal maps wherever I can.

Well so far we only have the Pit Boar :smiley:

I’ve been thinking about a race of people called the Elmakar (el-mack-arr). Their Egyptian looking people that have a huge city in the desert. The Sci - Fi Egyptian thing has already been done with the Stargate movie. I think this idea is totally different though! I don’t want to copy anything and I strive to keep our project original so I urge anyone following this thread to chime in if somethng seems like a blatant rip off of someone elses work :slight_smile:

The queen of the Elmakar feeds off the life of children to maintain her youth. The people of the Elmakar must sacrifice their second born to the queen. If a couple decide to donate their first born it is considered a great honour. The children that are sacrifiiced are brought back to life and become her soldiers, wraith like warriors that serve one master.

I’m thinking that if we started developing at least two seperate races/species to begin with, we would have some material for interaction / action sequences etc.

I don’t really think that planning a movie or a series is a good idea in the collab forum to begin with. I would like to simply work with some other artists on some very short cinematics that are fun to make. If we can make some very short cinematics it may lead to something else but I just want to have some fun without asking too much.

As I’ve mentioned in the initial post, I’m planning on making some adult material so I’ll have to be careful how I approach this in the collab forum. Some of the scenes that I’ll be suggesting for production are similar to adult Manga animes like Urotsukidoji - Legend of the Overfiend.

If anything like that finally goes to the production stage I’ll make sure it’s produced on a private site with artists over 18 years of age. Viewers that wish to see those particular cinematics will have to verify their age before being able to view it.

I’ll post some concepts of the Elmakar this week. Let me know what you think of this so far!

Cheers,

Sean


#15

Personally I thnik is a great idea not having a story so the artist have complete liberty. I’ll keep an eye on this one and later see if I can help.


#16

Hi all,

I broke my toe last week so that gave me time to start modeling the Elmakar city Arinius :smiley:

This is a new WIP so you’ll find quite a few primitive shapes (place holders) in the images.

Arinius is home to the Elmakar. The central temple is surrounded by water that leads out into the ocean. Ships can port here for trade and business etc. Each floor is modeled 40 metres high so the Elmakar warriors can fly around inside it. The queen lives in the temple and the native Elmakar live in the surrounding areas outside of the temple. Arinus is also home to the Eork. A giant, man eating, bird of prey.

The elite Elmakar warriors are winged and protect the city. They stay within the temple and protect the queen.

I’d like to create a council where we can make our creations meet and discuss events within this world. It can be a round table or something. This could give us a platform to showcase some of our civilized creations and make them interact. The suggested alliance will help those following this project by viewing the different races. This will create a visual platform. The story will be created in real time and everything will be non linear and spontanious.

I’m picturing a vision of hell located somewhere where we would find the Middle East on Earth… the kind of place that makes Mordor look like a nice place to live. No one can travel in or out of this hell. There is something creating this nightmare from within it’s center but no one knows what is its :eek:

My PC is really struggling with Arinius!

I currently have a FX 5200 and an Athlon Thoroughbred Socket A CPU. I only have 512 MB of RAM to match. This project has given me a reason to upgrade in the next week or two. It’s taking about 17 minutes to render Arinius without textures. I can’t even view this model in wireframe without suffering from a refresh rate of 0.80 per second (FPS). This scene is currently 1,901,679 polies :scream:


#17

Ohhh… sounds like fun… May i join?


#18

Hi FeCorruption,

Welcome to the team :slight_smile:

What would you say your best at or enjoy doing most atm? (concept art, sound, modeling etc)


#19

I kinda like everything but animation,I think I could work better as a concept Artist or whatever you need me to do


#20

Ok FeCorruption,

Well we could never have enough monster concepts. You could try sketching one and see were it goes. It doesn’t have to be a finished image either, just a quick sketch if you want. :thumbsup:

Heres my first concept of an Elmakar guard to give you an idea of what they look like. I think I’ll create Arinius alone and post concepts for feedback.

Elmakar Guard Concept 1

If anyone else is thinking of creating a concept then feel free to start something that only you want to model if you want. Just mention it when you post it so someone doesn’t start modelling it. :slight_smile: