Hi Everyone.
So I’m making a basic rain simulation script where the user can add objects from their scene to collide with the particles. I also want to add the functionality to remove collision objects - say they selected something by accident when making the collision objects and its now too late to just undo.
I’m really struggling to find a way to actually stop objects colliding. If anyone can offer any suggestions that’d be great.
I’m currently trying to delete the geoConnector node of the object that should no longer be a collision object but the nodes are listed as geoConnector1, geoConnector2 etc. and I don’t know how to get the geoConnector node from the currently selected object. If these seems like the right path to go down, any help on this matter would be awesome.
Just for clarity, I’m using Maya 2016.
Thanks
B