I’m experimenting with an idea.
I have a sound effector(step mode) driving a mospline - which is then output to a spline, that spline is then in a cloner(linear along X), cloner is then in a loft.
Currently the sound drives the splines and creates a moving ‘sheet’ that reacts to the sound.
I’m trying to make each spline clone have a slight delay to the sound reaction so the sound way sort of flows along each of the cloned splines(imagine waving a sheet and the ripple flowing along sheet).
I’ve tried delay effector, shader effector, time effector but can’t get the sound to be delayed slightly per cloned spline.
I could of course create mutlple copies of the sound file with a delay(ie some silence at the start) in each of those and create corresponding mosplines to get the effect. I was just wondering if there was a quicker way using effectors.