This might sound like a trivial issue but its been bugging me with the current job I’m working on. I’m importing a lot of individual models from fbx files and the wireframe colour (when the object isn’t selected) is always a very light grey/white by default. This is so close to the white selected wireframe colour that it makes identifying meshes difficult.
I realise its super easy to simply change the object/wireframe colour to something random but for some odd reason I often find the wireframe colour reverts to light grey (possibly as a result of detaching/attaching elements?). It seems like Max is applying the white colour when the object has ‘no colour’ assigned (indicated by the black and white command panel swatch next to the object name). So I’m wondering has anyone else found this to be an issue and also if there is some secret or hacky way to change the colour Max assigns to imported meshes by default to something that stands out better…?
edit - I guess one option would be to change the colour used for the wireframe of selected objects to something other than white But I’m still curious if anyone has any ideas.
Update 2 - Changing the wireframe selected colour only seems to work for some objects… For the record Im using Max 2014.
Update 3 - Just noticed collapsing to editable poly from Unwrap UVW modifier is re-setting my wireframe colour to the light grey. Maybe I have some kind of plugin glitch or something…