Alright, time for an update.
I finally got to a place where he is unwrapped, base textures are painted, the most important stuff is sculpted and the normal maps works fine i render.
I sliced him up and linked him to the rig, so I could do some posetests.
The actual mesh is still not bound and I need some other stuff finished as well, such as facial rigging.
I’ve started prop modeling, and things are moving along fine 
For now, here is a pic of him posed.
I can post some renders later with him and some base props, if it would be in any interest.










