I’ve been decalling a street model (street, sidewalks, etc) which neccesarily involved creating some patch areas where the details were a lot finer. So I’d have some large flat patches next to some very slender, long patches (like where the sidewalk dips between concrete slabs). Nothing too ridiculous in difference of proportions though.
I found in laying on a decal (let’s say for cobblestone) it would sometimes not take in the smaller patches- leaving them gray. But sometimes, it would- it seemed almost random. I tried a small decal (1000x) and a huge one (3000x) and got no difference, so I don’t think it’s an interpolation problem. Tried TGA, BMP, TIF. Same results.
I even redid the splines in those “problem” areas, by laying in all new ones to ensure I hadn’t connected them badly somehow. Still got random results.
And yes, I checked the normals and eliminated any hooks that may have been at fault.
The workaround I came up with was “fixing” all my geometry: widening the narrow patches as much as I could- while this compromised my model a little, at least the decal shows up!
It seems like patches for a decal must all be of a certain minimum ratio in size to each other in order to get consistent results in decal applications.
Anyone else encounter something like this? If so, did you find a workaround better than mine?