Its finally done and I’m finally satisfied
I hope you guys like it as much as I do.
Final Renders :


More pics at http://sriramatrix.3dnitz.com/dinotaur06.htm
Hi guys,
I've been working on this dude for quite sometime to improve my knowledge of Anatomy,sub-D modeling & Sculpting.Also,this is my first attempt at creating an "original"[almost :p ] design.
[b]Here are the WIP renders from mudbox;3rd division [0.7 million tris] :[/b]
[[img]http://img243.imageshack.us/img243/6995/thumbcgtanbl0.jpg[/img]](http://img408.imageshack.us/img408/2572/dtcgtanco6.jpg)
[b]My Armour Design and Basemesh :[/b]
[[img]http://img256.imageshack.us/img256/1928/armourdesigndwr8.th.jpg[/img]](http://img256.imageshack.us/img256/1928/armourdesigndwr8.jpg)
[[img]http://img70.imageshack.us/img70/3633/basefsfr5.th.jpg[/img]](http://img70.imageshack.us/img70/3633/basefsfr5.jpg)
[b]And overall progress[/b] [Just finished modeling his secondary weapon] :
[[img]http://img113.imageshack.us/img113/6185/dinotaur15febcv0.th.jpg[/img]](http://img113.imageshack.us/img113/6185/dinotaur15febcv0.jpg)
Software Used: max for the basemesh,mudbox for the detailing[first character model with mudbox]
The "Dinosaur" Part is based loosely on a T-Rex;and the 'Minotaur' part is inspired and heavily based on Aaron St Goddard's Minotaur.
Kolby Jukes' attention to detail and the sculpts from the Sculptor's Corner were my main source of inspiration.
The Armour Design is mostly inspired by Samurais,Egyptian Hieroglyphs,Dinosaurs and Blizzard's Artwork.
I'll be working on his primary weapon next[a BIG sword].And then move on to skin detailing[2 more divisions to go in mudbox]
I'd love to hear your comments & suggestions on the progress I made sofar
Thanks for checking :)








Thanks for the suggestion,I’ll keep it in mind from now.




