Oh my gosh! There are too many comments to reply individually, I apologize. Thank you all for the comments and suggestions.
This piece went through about ten iterations, and several thumbnail sketches before that. The fish eye lens effect is not meant to represent an effect from the game (at least that I know of). It was more a stylistic/compositional choice on my part, to try to help focus what was going to be an extremely complex scene. The giant moon in the sky is a recurring motif in the game, and so that needed to be in the painting - as some people have pointed out, it’s not the main light source. I used it instead as a silhouetting device to isolate the main character from all the flying debris and zombie dudes.
This piece will also be in the next edition of Spectrum, along with a couple of other images from the game. Anyway, thanks again for the comments and crits!
