I have some premultiplied render elements, the usual. Rendered from max using Vray against a black background. Exposure control enabled within the Vray physical camera (I’ve tried without too). I’ve used a multichannel exr with 1.0 gamma.
So I have three multichannel exr’s FG, BG & Environment.
I can comp the beauty passes and they look great - no problems. I’m trying to comp the render elements for each .exr but I’m getting some slight black fringing.
Should be using ‘Alpha masking’, or any ‘masks’ within the Merge nodes? Toggling alpha masking and masks does affect the edges but I’ve not resolved the issue.
Should I check ‘Premultiplied’ in the Read node for my exr’s? Doesn’t seem to affect the result.
Anyone know of a good manufacturer of padded wall convering that’s quite hard wearing?