My name is Daniel Bystedt. I’m working at Goodbye Kansas Studios in Stockholm, Sweden where we are creating game cinematics and VFX for film and TV.
I am very much into concepting and sculpting creatures, monsters and robots. At work I am usually creating characters and creatures from modeling, sculpt, texture, lookdev and hair/fur. It’s not that common in our industry to be able to take ownership such a big part of the pipeline chain of a character, but I’ve been lucky and ended up at a great company.
For sculpting I absolutely love to work with Zbrush and I have been doing beta testing for Pixologic since Zbrush4R5 back in 2012. I got the chance to go and meet up both the Pixologic team and a bunch of other artists back in 2017 at the Zbrush Summit in LA. I was really humbled to receive the award for “Film art of the year” at the same event.
Ever since I started with cg I have been using Maya, but in the last couple of years I have switched to Blender and that has really turned into a new big interest of mine. There is a lot of development happening in both the Blender core development team and also addons developed by the community. I have been doing some demo scenes for Blender 2.8’s new realtime viewport “Eevee” which is incredibly inspiring to work in.
See you around at CGSociety