Alright…this thread is designed to streamline the process of the pipeline (this is usually the TD’s job to set out).
SceneXXX_ShotXXX_Camera so: Sc001_Sh017_DollyCam.ma
Character/Environment_geo so: orange_geo
CharacterName_TargetName_geo so: orange_HappyFace_geo
**** Please remember to put the geometry into the geo group in the scene if you add****
If you are adding geo, please let myself or cornfield know so we can update the reference node pointing to the geometry file*
shaderName_mat so: orange_mat or envRoom_mat
textureName_resolution_txtr so: orangeBumpMap_1280_txtr
SceneXXX_ShotXXX_Pass.tga so: Sc001_Sh017_shadow.tga or Sc001_Sh017_alpha.tga
Please remember to try and use a setting of 3-4 for frame padding as to allow for easy tracking of file names after rendering (easier to look for _0001 than hunt down _1 stuck somewhere between the 10-19, 100-199 and 1000-1999 range…)
Thank you for visiting damnation alley, please return all souls to the front desk and please don’t feed the other TD’s on your way out.