Daily Mini-Ships


#125

First to say: Wow! Excellent work. I most recently stumpled across this thread and I instantly loved these cute, little, lowpoly, low-texture miniships. Aaaahhh, the good old times… In fact I love them so much, I didn’t manage to keep my hands off my PC and started to do my own one. And it really was a lot of fun! I used Max4.2 and ProMotion for the texture. It took about 2 hours during regular work ;-). The ship has exactly 100 polys and uses a 16 color texture with 64 x 64 pixels. Take a look at it. It’s some kind of a hommage to Captain Falcon’s ship from F-Zero.

Hope you like it. Keep on working! I want to see more ships!!!


#126

Great work on that grappler one!

Any chance of putting them all together at some point? I dont mean collating all your images, i mean place them on a mockup game screenshot - like an upwards scrolling shooter or something? Id like to see how they look when theyre the ‘proper’ size.


#127

The Grappler is indeed great!


#128

xoor - awesome man! I love it :smiley: the texture looks a tad dull/blurry, if you play with the contrast slider just a bit you’ll keep your 16 colors but hopefully make it pop just a bit more.

Andy - thanks! When I am all finished I intend to :slight_smile: Because of schedule reasons and the fact that I’ve been doing these for a month already I will probably one do one more week of them before stopping. Plus I am eager to do some scenes!

xno - thanks, I’m glad you like it! somebody requested alpha planes a little while ago so I had to oblige them :slight_smile:

Thanks again guys, the last ship in the alien fleet will go up tonight!


#129

Yippee! That’s it for alien week. Inspiration here is probably TOO obviously Samus’s ship from Metroid :smiley: Regardless, I am not sure what I am going to make next week, I think it will be planets/locations though, so I have some backdrops for the renders whenever I get around to them. Thanks!

EDIT - I think for the mockup renders I will do one at DS resolution and one at PSP resolution, with fairly restrictive lighting, etc. Then probably a “collector” style wallpaper of all the ships rendered plainly in a nice grid, and then hopefully nice big wallpapers of the 2 mockup scenes at higher res.


#130

Blue planet accosted by an enormous hurricane! of death!


#131

Nice! I suggest for the planets that you make a few moons as well for some of them. I’d like to see a mechanized/city planet or moon!:slight_smile:


#132

Phil - here you go :smiley:

It didn’t turn out quite like I was hoping, but I think it still basically works. I was having a hard time expressing an entire city block with a single pixel, I’m not sure there’s a good way to do it…

EDIT - This is Tuesday’s “mini ship,” I have to work on paid stuff tomorrow! Mini-ships will be back on Wednesday night!


#133

looking great :slight_smile:


#134

Well, what can i say that hasn’t been said yet? These are just awesome! I keep coming back to this thread and each time I do I am surprised, delighted, and know why cgtalk is the place to be. With talent and fun all mixed together how can you lose?

These are simply great. You have inspired me to try my hand and super duper plasma pooper low-poly modeling (that means really low like you have been doing…)

Keep up the good work! These are fantastic!! =)

-Bair


#135

Adam, you’re an inspiration. So inspiring I’m going to try dailies myself!

You rock.:smiley:


#136

Wow! Thanks a lot guys, I really appreciate it!


#137

Woot! Nice job with the city planet:)

I’ll have to give this very low-poly stuff a try at some point, that way I can actually finish something and work my way from up there!


#138

men maybe i shoold try to… its look complicated…is it hard…??ho well il find out!..


#139

i really sincerely hope you don’t mind me posting one i did here. if it bugs you tell me and i will pull it out. no worries.

first let me say its pretty tough working with such a small texture page and such a low poly limit. the fact that you do it so well is a testament to your skill and abilities. so here it is. my tech tank… shrugs


#140

doesn’t bug me in the least! I would try working with the “pencil” tool in photoshop next time, it should help you get a cleaner, crisper final map! Also, on low poly forms, for some reason things like more “round” if they are not axis-aligned; e.g. if your tank barrel was a diamond-shape along the cross-section, rather than a square. Keep at it!


#141

If you didn’t notice, Daily Mini Ships has kind of ground to a halt, so I think it is time to be done with them. This has been really fun to work on, and I am happy that this little project was able to inspire some of you too! The last few things I wanted to do was a couple of mockup screenshots for games these ships might be in. I think the Sony PSP is VERY well-suited to classic side-scrolling shooters because of its 16:9 screen ratio. So here is a 480x272 OpenGL + particles render of some of my models:

In all likelihood it would actually look better than that on PSP, as these models were made with the DS in mind. I will post a DS mockup soon! Thanks for all the encouragement and posts throughout this project, it made it really fun.


#142

where can i get my copy ?


#143

what are you gonna do next?


#144

Looks great - that planet looks a bit iffy in my opinion though. I think it would be a lot higher poly, or perhaps an image plane. When i first saw it, i thought it was really low poly, but i assumed it would be seen far away in the background.

Now hows about making another pic, but in an ikaruga style vertical shooter? You can try and cram hundreds of ships on the screen!