No the plugin. It’s fine for simple stuff like this, quick and fluid (ho ho), the problems come when you move on from simple splashy stuff to trying to achieve specifics, like retiming, or remeshing cached sims. And the crashing is depressingly cross-platform.
I get that it’s designed for small scale sims but the crashing you mentioned is what I was alluding to mostly. Hard to get things done if the thing is constantly crashing. Surprised they haven’t issued any statements or updates (AFAIK) so far I haven’t read anything about a fix.
I have it on Mac and so the AMD cards don’t help that much. I choose CPU and the render times are reasonable. I have done GPU renders but it’s a little flakey. For greater acceleration you need to be using Nvidia cards and CUDA. You can change how you want it to render so only GPU, only CPU or a mix of both. Also the interactive preview can be tuned to be either GPU, CPU or both.
I’m currently a bit frustrated with inSydium’s licensing functionality. I purchased the 5-pack on a nice promo they offered, which should give me 8 nodes. Despite using just 6 I continually have problems with their system thinking I’m out of seats.
Did anyone request for a demo recently?
I just did, and on the website it’s stated that the confirmation with link would be sent in a few minutes, but now its already a few hours.
And yes… I did check my spam
Is there any hope for fully supported AMD/Open CL rendering coming to cycles 4d? I might be wrong, but I think Open CL rendering in blender is now feature complete.
Really my main hope is being able to simultaneously use the internal AMD GPU (on the iMac my company just bought) along with an eGPU box in the future. I’d love to make use of the internal RX580 and hope it isn’t dead weight.
The 2.79 update made a lot of improvments to OpenCL in Blender / Cycles, and I believe that specific version was included in the most recent Cycles4D update this past summer. Really the answer to “is there hope” just depends on how much more the Blender people do with Cycles but what is it that OpenCL supports as a technology that Cycles4D doesn’t that you’re looking for?. I think it’s pretty close to parity with the CUDA implementation at this point but I could be wrong.
A different question might be: are the specific GPUs you want to use, supported by Cycles… that I don’t know.
I guess my confusion comes in comparing the Blender Cycles documentation to the cycles 4d documentation (which doesn’t mention R19). On the blender site, they say that current AMD cards are supported, including the RX580 in the iMac (they don’t mention the iMac, only the AMD card). On the Cycles 4d documentation, it mentions that Apple’sOpen CL driver has issues and Cycles 4d may crash on a Mac running AMD hardware because of it. They suggest trying it out, and to use CPU rendering as a fallback.
Add to that nVidia Apple driver has an open CL bug when it comes to R19’s ProRender. The Mac is really stuck in that weird place hoping for the stars to align.
Ah, the joys of being a Mac user! This system is no nice and stable otherwise.