I too like Cycles, but have you seen the Denoiser in Corona. It’s amazing. This is something I think that is coming to Cycles and it will be fantastic. Cycles needs a lot of samples for the grain to go, but these can be mitigated with a little Denoiser in AE. Corona however is pristine. I am using a Beta version and the only thing it’s missing on Mac is IPR, which once you start using it ( in Cycles for instance) is sublime. Are you using your new GPU’s for Cycles final renders or a mix of CPU and GPU?
Curious how people are liking Cycles now that it’s been out for a while? Have there been updates and is it too crippled for Mac users vs. Wintel?
Insydium is offering a promotion expiring at the end of the month for Xparticle owners (some free materials). Trying to decide whether to investigate. I know there’s a demo which I intend to check out, but some user feedback never hurts.
I’m still in the playing/exploring phase, rather than using it for any actual output - that might happen with the right project, it’s pretty solid and the IPR is lovely and fluid to work with. I like it much more now I’m on a PC with decent cards to be honest - the CPU mode is OK but chugs a bit.
Did a fluid test recently, using absorption depth, the results were pretty nice and speedy too, 1-2mins per 960px square frame, with the two titan Xs - movie below:
The X-Particles integration is great but the fact it converts to geometry at render time worries me a bit, I think it might get horribly bogged down with big setups - but I’ve not done much testing there to know for sure.
Thanks for the info Chris. Impressive fluid video. Are those XParticle fluids?
Since posting the question I downloaded the demo. I’ve got an IMac with a Radeon which doesn’t tolerate the realtime preview in OpenCL, but on my older nvidia MacBook Pro it’s blazing fast running cuda.
I’m very impressed with how well they’ve integrated the program, so will probably do some more tests today and decide. I love the nodes.
Unless Apple does something right for 3D in the next year my next pc will probably be Windows. Seems to be the trend around here. Fortunately most of the software I use is cross-platform licensed. I think the biggest problem will be Adobe CS6 Creative.
No the plugin. It’s fine for simple stuff like this, quick and fluid (ho ho), the problems come when you move on from simple splashy stuff to trying to achieve specifics, like retiming, or remeshing cached sims. And the crashing is depressingly cross-platform.
I get that it’s designed for small scale sims but the crashing you mentioned is what I was alluding to mostly. Hard to get things done if the thing is constantly crashing. Surprised they haven’t issued any statements or updates (AFAIK) so far I haven’t read anything about a fix.
I have it on Mac and so the AMD cards don’t help that much. I choose CPU and the render times are reasonable. I have done GPU renders but it’s a little flakey. For greater acceleration you need to be using Nvidia cards and CUDA. You can change how you want it to render so only GPU, only CPU or a mix of both. Also the interactive preview can be tuned to be either GPU, CPU or both.
I’m currently a bit frustrated with inSydium’s licensing functionality. I purchased the 5-pack on a nice promo they offered, which should give me 8 nodes. Despite using just 6 I continually have problems with their system thinking I’m out of seats.
Did anyone request for a demo recently?
I just did, and on the website it’s stated that the confirmation with link would be sent in a few minutes, but now its already a few hours.
And yes… I did check my spam