Hello dudes and dudettes,
I am currently modeling a male body for game purpose. In that game, the physical appearance can be modified by the player, therefore, I will change the mesh several times to propose various anatomies.
Can you tell me what you think about my current mesh and what you think I must change to fit the goal ? It must not be too heavy since the game have to be has light as it can.
Currently, the mesh is divided in 4 parts : head / chest / legs / arms
but later there will be more divisions
The overall body is 3080 tris.
Do you think my mesh is clean and malleable enough ? (please do not take care to the UVs problems as it is not the final uvs)
Thank you for reading